
Brittany A. Rose, Digital Artist
Motivated 2-D and 3-D artist with a passion for games, technology, art and food; looking to join a collaborative, creative environment to grow as a designer.
Experienced in the multi-faceted game development disciplines, 2D and 3D asset concepting, creation, and finalization. Key skills include being self-motivated and directed, comfortable and collaborative within teams, able to think critically and creatively, with an open mind and almost voracious drive to learn.

Contact Me!
Programs:








Education:
2015 - 2018 Advanced Diploma, Video Game Design and Development
Fanshawe College – Center for Digital and Performance Arts, London, Ontario
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2011- 2015 High School Diploma with Honors, Fellowes High School – Pembroke, Ontario
Game Projects:
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2018 - February to April: "Mlem" A single player, 3D, First Person physics platformer.
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Concepted, modeled, rigged, textured, animated, and implemented one of five enemy characters into the Unity and FPS Engines
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Designed, modeled and implemented level one of six playable levels
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Designed and implemented UI elements, and ensured functionality
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Researched and processed market and testing data, as well as implement improvements
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2017 - October to December: "CosmoNOT's" A single player, 2.5D Side Scroller
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Designed, modeled and implemented two of ten playable levels
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Concepted, modeled, rigged, textured, animated and implemented one of five player characters into the Unity Engine
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Concepted, modeled, rigged, textured, programmed, animated and implemented two enemies with variations into the Unity Engine
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Researched and processed market and testing data, as well as implement improvements
2017 - February to April: "The Halloweener's" A single player, 2.5D platformer.
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Concepted, modeled, rigged, textured, animated, and implemented the main player character into the Unity and Corgi Engines
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Designed, modeled and implemented one of six playable levels
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Implemented audio and Designed UI, and ensured functionality
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Researched and processed market and testing data, as well as implement improvements ​
Skills:
♦ Adobe Creative Suite (PS, ID, PPro)
♦ Autodesk Media and Entertainment Collection (3dStudio Max, Mudbox, Maya)
♦ Microsoft Office Suite (Word, Excel, Powerpoint)
♦ Other (ZBrush, Procreate, Roadkill, Substance Painter, Marmoset Toolbag)
♦ Proficient in Unity and Unreal Engine
♦ Able to work within Agile Development (Scrum)
♦ Able to adapt to and work well under pressure, using communications skills honed through years in the service and hospitality industry
♦ Highly personable with a strong work ethic.