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Brittany A. Rose, Digital Artist

     Motivated 2-D and 3-D artist with a passion for games, technology, art and food; looking to join a collaborative, creative environment to grow as a designer.

     Experienced in the multi-faceted game development disciplines, 2D and 3D asset concepting, creation, and finalization.  Key skills include being self-motivated and directed, comfortable and collaborative within teams, able to think critically and creatively, with an open mind and almost voracious drive to learn. 

Me

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Programs:

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Education:

2015 - 2018   Advanced Diploma, Video Game Design and Development

Fanshawe College – Center for Digital and Performance Arts, London, Ontario 

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2011- 2015  High School Diploma with Honors, Fellowes High School – Pembroke, Ontario

Game Projects: 

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2018 - February to April: "Mlem" A single player, 3D, First Person physics platformer. 

  • Concepted, modeled, rigged, textured, animated, and implemented one of five enemy characters into the Unity and FPS Engines 

  • Designed, modeled and implemented level one of six playable levels

  • Designed and implemented UI elements, and ensured functionality

  • Researched and processed market and testing data, as well as implement improvements 

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2017 - October to December: "CosmoNOT's" A single player, 2.5D Side Scroller

  • Designed, modeled and implemented two of ten playable levels

  • Concepted, modeled, rigged, textured, animated and implemented one of five player characters into the Unity Engine

  • Concepted, modeled, rigged, textured, programmed, animated and implemented two enemies with variations into the Unity Engine

  • Researched and processed market and testing data, as well as implement improvements 

 

2017 - February to April: "The Halloweener's" A single player, 2.5D platformer.

  • Concepted, modeled, rigged, textured, animated, and implemented the main player character into the Unity and Corgi Engines

  • Designed, modeled and implemented one of six playable levels

  • Implemented audio and Designed UI, and ensured functionality

  • Researched and processed market and testing data, as well as implement improvements â€‹

Skills:

♦ Adobe Creative Suite (PS, ID, PPro) 

♦ Autodesk Media and Entertainment Collection (3dStudio Max, Mudbox, Maya) 

♦ Microsoft Office Suite (Word, Excel, Powerpoint) 

♦ Other (ZBrush, Procreate, Roadkill, Substance Painter, Marmoset Toolbag) 

♦ Proficient in Unity and Unreal Engine 

♦ Able to work within Agile Development (Scrum)

♦ Able to adapt to and work well under pressure, using communications skills honed through years in the service and hospitality industry

♦ Highly personable with a strong work ethic.

© 2022                                                                                                                                                                                                                                                                                             Brittany Rose | RosalineVex

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