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Video Game Design and Development, Spring 2018 Final; Mlem
My final renders from the 3D, First Person Puzzle Platformer 'Mlem', and Spike the Brute
Assets were shared throughout the game, by the whole team.

Spike Concept
Spike, The Brute Enemy
Sticky Note UI
Target Ball, Popsicle Platforms, and Plants
More Popsicle Platforms and Plants
Rocks and Logs
Lilly Pad Platforming
Spike's Original Concept

Video Game Design and Development, Spring 2017 Final; The Halloweener's
My final character from the 'Halloweener's' 2.5D Side Scroller project during my schooling, Lilly Parker

Lilly Render 3/4
Lilly Render Other 3/4
Lilly Render Side
3D Render, Aurra the Bounty Hunter

Video Game Design and Development, Winter 2017 Final; CosmoNot's
My final character from the 'CosmoNOT's' 2.5D Platformer project during my schooling, Aurra. We were tasked with creating a bipedal protagonist with a weapon.
 

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