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Video Game Design and Development, Spring 2018 Capstone
Fanshawe College of Digital and Performing Arts, 137 Dundas Street, London Ontario

Mlem, a 3D Physics Platformer
(Designed Level 1, The Spikey Lizard,
The Foliage and Background Items, and The Spinning Wheel)

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Download the final "Mlem" game build here! 
(Windows Only, Dropbox Link)

Mlem is the result of the hard work and dedication of Benjamin Maxwell, myself, Jordan Purdy, Julie Gossman, Nicholas Hylands, Sean McNeill, Our Professors and Instructors, Testers, and Ashleen Harris and Isaac Atfield for the initial pitch.


Designed during my final year of college, we were tasked with researching, concepting and pitching game concepts for a 3D, First-Person game; some of which were realized. One such game was a cute pitch about a lizard.

The most difficult aspect of this project truly was making the grappling mechanic feel smooth and fun. Part of the pitch was providing a prototype, and we were able to work off of a proxy version of Liz's tongue. Designing the levels, tanks and enemies, plus how they meshed together was a collaborative effort, but each level was developed by one team member.

This project also reinforced our education in SCRUM development, utilizing programs like Trello and Excel to organize and track data, bugs, ect. 

© 2022                                                                                                                                                                                                                                                                                             Brittany Rose | RosalineVex

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